

Don't try to give anything away to the Hunters.


Try to find a spot that you will fit in nicely.The spawn room of the Hunters is often forgotten after the round begins.If the Hunters have been unleashed, it is a good idea to simply make a mad dash to whatever out of the way or matching area you can find.You have 30 seconds to find a decent hiding spot.Be aware that any passive item effects from their loadout will be applied to the last player when Last Prop mode starts.

If there is only one RED prop left, the remaining BLU team members are Jarated and the last RED player is allowed to shoot at the BLU team members. RED is able to win by staying alive until the end of the round's duration, at which point all BLU players are automatically slain and the victory awarded accordingly. Health pickups are generally limited on Prop Hunt maps, although Prop Hunt maps universally feature a central, unable-to-be-captured control point that will fully heal a player passing over it once every 55 seconds (tracked individually for each player).īLU or RED win the round if all members of the opposing team die. To reward successful hunters, members of the BLU team who score a kill or kill assist are restored to full health and granted a small speed boost for as long as they keep their current weapon out. This is intended to give players a reason to focus on suspicious props rather than shooting everything in sight. Also, Pyros are granted the ability to "fly" by firing their flamethrowers in midair as a means of increasing vertical mobility to combat the Scout's Double Jump.įiring a weapon or swinging a melee weapon will cause members of the BLU team to slightly damage themselves. Fire effects are visible on props, making them easy to track after they are found. Pyro is the default class, and consequently the most widely used. The BLU team has access to all classes except for the Spy and Medic with the Solemn Vow (due to their ability to see enemy stats). In addition, the RED team is unable to drown, which enables them to hide underwater. Prior to PropHunt Redux, passive item effects, like the Sandman's health penalty, influenced the player as normal. They are not able to make use of their weapons unless they are the last player on their team. Players on the RED team are forced to play as Scouts and are randomly assigned the appearance of a map prop at the start of each round. Respawns are not permitted until the end of each round. At the end of each round the teams are swapped the "Hunters" (BLU) become the "Hunted" (RED) and vice versa. Players on the RED team, disguised as "props", are given a 30 second set up time to hide, and afterwards players on the BLU team attempt to find and kill them in the allotted time period. PropHunt plays much like a cross between the standard Arena Mode and the game "Hide and Seek".
